This paper explains how a software architecture was planned, designed, and implemented to help in the support of eLearning activities within a virtual laboratory inside the Second Life Virtual World. It delves into the problems related to this kind …
This research paper presents a software architecture based on services and deployed in a cloud environment that retrieves, analyzes and presents information collected from a closed eLearning environment like the Virtual Worlds. This software …
The application of techniques related to Learning Analytics, including the recovery and processing of data and evidences related with the learning tasks, might result capital to improve educational processes that occurs within the virtual worlds. …