This paper explains how a software architecture was planned, designed, and implemented to help in the support of eLearning activities within a virtual laboratory inside the Second Life Virtual World. It delves into the problems related to this kind …
This research paper presents a software architecture based on services and deployed in a cloud environment that retrieves, analyzes and presents information collected from a closed eLearning environment like the Virtual Worlds. This software …
This proposes how to face up, from a technological point of view, the collection and storage of heterogeneous data coming from heterogeneous environments related to the Learning process in order to take advantage in tasks related to Learning …